﻿using UnityEngine;

namespace ActionSystem.Input
{
    public struct KeyEventData
    {
        public int keyID;
        public bool down;
        public Vector2 stick;
        public KeyEventData(int keyID,bool down,Vector2 stick)
        {
            this.keyID = keyID;
            this.down = down;
            this.stick = stick;
        }
    }
}
